Main Menu

User Feedback Needed

Started by David, August 11, 2023, 08:20:35 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

David

Despite the number of registered users on this forum, there's been very little feedback on issues and the general usability of the later versions of MultiPlay.

The more feedback and suggestions I get, the better MultiPlay can be. There may be some things that are just not possible or will take time, but unless someone asks it will never happen.

Having your say or asking questions here in the forum is the best way. I really don't want to be dealing with emails as then what could be a common question is hidden from others.

Gian Luca Cavallini

Hi David (and all).
Tried to jump from .189 to newer versions. Lot of cues no more valid. After long research... find out it needs to modify end of file value, making it shorter (just a value of 1 is often enough).

Said that: I use Multiplay in a very special way, something like a simple audio player of file i know and i prepared (starting point, level, bpm signed in script and so on).
File is huge, about 1000 cues. So is not easy for me to correct end values one by one... That's why I can't use deeply newer versions.

GLuca

Is t


David

I've added some code to silently fix the media length errors as the production loads.

You will need to save the production for the fix to become permanent.

goblet1

Hi
I think there is still a problem there. I just imported an old v2 xml show file. All music cues had Xs by them so I went into one of them and adjusted the stop position by one second , then a crash occurred.

Using beta 202 on windows 11

Crash report emailed separately.

David

I'll see if I can replicate the issue.

David

When you say the cues had errors (red X), what were the reported errors (either hover over X or check messages menu) ?

goblet1

Arrgh.. More user error, I am afraid.
The reported errors were "Media file not found".
I had assumed it was the length error we were getting before this.
The project had been archived in version 2 so all the media files had $(MEDIA) as their path.
So I had a look around and saw the "Media file path" in project property's was not updated by the Importer (because I had not ticked the "template folder" box).
Not sure that the crash should happen in those circumstances, but seems likely it was mostly my fault.


goblet1

Hey, I did find a bug! ... a really minor bug, though... the up and down arrows next to "Start" and "Increment" in the "Renumber Cues" popup don't seem to be working. Direct input of numbers is ok though so not urgent...

David

Good catch on the up / down arrows bug. The same is happening on the Start edit box.

I've found the cause and fixed it for the next release.

David

Quote from: goblet1 on August 23, 2023, 06:15:17 AMI just imported an old v2 xml show file. All music cues had Xs by them so I went into one of them and adjusted the stop position by one second , then a crash occurred.

Bug found and fixed for the next release.

helex

Hi David,

just stumbled upon something.
I created a playlist with 5 seconds crossfade. When I play the list and hit Next - (the first time) the audio mutes gradual to about -48 dB and then comes back to 0 dB playing the next song, When I again pushes Next it abruptly mutes to something like -90 dB and then starts the next song.
It should be nice if the smooth option from the first song is also applied to all other.
(Noticed that it is not always consistent - sometimes 2 or 3 songs are muted slowely)
Lex

David

I see what you mean. I do need to improve the cross-fade code in general too.

David

I've fixed the sudden mute of the outgoing playlist track when skipping tracks with cross-fade enabled.

There's still more to do with making the cross-fade have no overall dip in level.

helex

Hi David,

Is it possible to choose the default for Rate - Temp - Pitch somewhere, it defaults to Rate now.
Or changing it in the cue-control when running?

Thxs
Lex

David

#14
I've added Speed Style to the audio default settings.

Changing it while running is not possible at present.