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#1
Feature Discussion / Re: Multi-Channel Audio?
Last post by jonelli - October 03, 2024, 01:37:23 AM
That's what I figured.  It would be nice to have a multi-channel player cue, same thing as you described, but just in a single cue bundle up to make it easy.   You could at least assign discreet files to different outputs.
#2
Bug Reports / Re: Bug in the middle of a liv...
Last post by Brian - September 30, 2024, 05:56:27 PM
Hi David, doing a rehearsal yesterday and having been going for a little while and scrolling up and down the cue list to select different cues as needed I got the fatal error message. Clicked on Continue and didn't have another problem for the rest of the rehearsal.

Bug report being sent shortly.

Thanks

Brian
#3
Program Usage / Re: How to use Multiplay as so...
Last post by Nostromo - September 30, 2024, 06:24:08 AM
Good point, a device like that can be a nice way to go. I will have to check how many cues I want to have access to, maybe they are to much even using virtual pages in those devices. Also not sure if they show enough information about the options or you have to somehow learn to where you pointed each button.

I could not check those adlibs cues yet, not sure if they are the additional cue libraries. Maybe to set hot keys for each Play list cue? But again then I need to remember the hotkeys, and my goal is to have a wide library and to pick the cues not because they are a specific one, but because I see the name and category fits with the situation (for example, having like 20 for chases, and on the go select one that fits).

Thanks!!
#4
Program Usage / Re: How to use Multiplay as so...
Last post by jim10705 - September 30, 2024, 12:26:58 AM
Hot Keys and adlib cues may be the most ideal way to do what you want to achieve.  Another option is consider a keypad/surface or software (ex., Elgato StreamDeck, Bitfocus Companion) that can group (pages) related cues and trigger in MultiPlay via OSC network messages.  Configure "pages" on StreamDeck or virtual emulated surface in Companion with one page for basic navigation and control of MultiPlay and other pages with various related sound effects and music.
#5
Program Usage / Re: How to use Multiplay as so...
Last post by Nostromo - September 29, 2024, 05:52:00 PM
Hey, just noticed that Hot Keys is not the same has Hot Buttons!

That looks very interesting, I placed two empty cues at the beginning of each section, named with the type of cues, then linked one hot button to the first of each pair, and it works fine. Displacement is not perfect, as it moves the view of the list just until the second empty cue is visible, but I think it can work. Let's see if I am agile enough in the next session :)
#6
Program Usage / Re: How to use Multiplay as so...
Last post by Nostromo - September 29, 2024, 05:22:32 PM
Thanks for the suggestion. I tried that without getting what I was looking for, but following your comment I've been playing a bit more. I need to use hot buttons just for navigating, not for playing the cue (I have a long list of them), and that was a problem. If I use just one empty cue and set a hot button for it, then it jumps automatically to the next cue and starts playing it before I can stop it with the ESC key.

Just tried to use 2 empty cues together, so I set a hot button for the first one, and then it jumps to the second and stays there.

Not sure if there is a better way, but I'll try that.

I wanted empty cues because if I need to change something (volumen, loops or other) I can select everything and open the menu option "common properties". With different types of items I cannot access that.

#7
Program Usage / Re: How to use Multiplay as so...
Last post by David - September 29, 2024, 08:54:14 AM
Have you tried using the Hot Buttons feature? That will give you a grid of buttons that can trigger cues.
#8
Program Usage / How to use Multiplay as soundb...
Last post by Nostromo - September 29, 2024, 06:53:11 AM
Hi!

I am very new to the forum, although I've been using MultiPlay for some days. I think I got basic understanding at using it, but I am not getting what I need. I am not sure if its because my goal is out of the scope or because I am not familiar enough.

Could you please give me some advice?

My goal is to set a soundboard of tracks and ambient sounds for my TTRPG games. So my cue list is pretty long, with clues ordered by type, and I need to jump from here to select one fitting with the story which evolves according to players actions.

I like MultiPlay because I can play multiple cues at the same time (soundtracks + ambience + effects), control their looping and individual volume, use hotkeys... But to navigate through the long list in order to select the right cue is not practical for me. This is what I have tried:

- I tried inserting cue lists, but all the tracks inside are not visible directly and it is not easy to access inside for selecting the right one.
- I used blank cues as reference, but the list is very long and although the help as milestones, I don't how to use them as bookmarks.
- I read that only one main cue list is possible, and the option is to have different productions, but this is not feasible as I need to jump from one list to another easily.

So, is there a way to use MultiPlay for this purpose? I understand that it is intended for Shows where the cue list is probably well planned and timed, so maybe this is not the solution I need.

Thanks in advance for your time!

#9
Feature Discussion / Re: Multi-Channel Audio?
Last post by David - September 27, 2024, 12:56:41 PM
That is the only option really. MultiPlay doesn't currently support anything other than stereo source / outputs.

How closely the multiple cues will track over time is hard to say and will depend on the PC hardware.
#10
Feature Discussion / Multi-Channel Audio?
Last post by jonelli - September 27, 2024, 05:06:49 AM
Hi All,
New to multiplay.  Just wondering what options there might be to playback multi-channel audio?
Can you just trigger multiple cues at the same time in sync with each one routed to a different audio output?