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#1
Feature Discussion / Re: Feature Request: Ability t...
Last post by David - June 29, 2022, 11:02:15 AM
I've had a play with allowing cues to be adding while the cue list is not stopped.

On my machines it does work with no interruption to a playing audio cue, but on slow machines it may cause an issue.

One thing to keep in mind is that inserting a cue will move the GO cursor (selected row) to the new cue. There may be other implications as well.

I might add it as an option in Preferences (default is off) to allow users to try it.

#2
Feature Discussion / Re: Command Line Parameters
Last post by EdK - June 28, 2022, 08:57:59 PM
Ahhh....I see.  Thanks.
#3
Feature Discussion / Re: Command Line Parameters
Last post by David - June 27, 2022, 09:45:04 PM
The details box isn't wide enough to screen shot with a long parameter, so I've edited the example here:
#4
Feature Discussion / Re: Command Line Parameters
Last post by EdK - June 27, 2022, 09:27:11 PM
Great!  Just thought I'd check since the examples appeared to be (at least to me) doing so from other software programs.

Could you provide a screenshot or example of how it would be defined in a windows shortcut?
#5
Feature Discussion / Re: Command Line Parameters
Last post by David - June 27, 2022, 08:07:48 PM
Yes that's exactly how you would most often use it.
#6
Feature Discussion / Re: Command Line Parameters
Last post by EdK - June 27, 2022, 07:39:51 PM
Hi David,

Could this work as a standard Windows shortcut also where the name of the mpp file could be specified?  I'm working with a theatre group that has multiple summer camps taking place...each doing a different show.

Ed
#7
Feature Discussion / Re: Command Line Parameters
Last post by David - June 27, 2022, 02:02:47 PM
If you have Preferences > Cue List > Reload Last Production On Startup set and for some reason it's causing an issue at startup, it can be hard to get to preferences to turn that off again.

I'm making it so you can use this command line switch to force MultiPlay to create a new production at startup, even if it would have normally tried to load the last used one.

/production new
#8
Feature Discussion / Command Line Parameters
Last post by David - June 24, 2022, 09:40:40 PM
I'm implementing command line parameters in the next version of MultiPlay.

Command line parameters can be used in shortcuts to a program to specify options when the program starts.

The first one is /production [fully qualified production file name]. An example might be:

/production "C:\Users\David\Desktop\MultiPlay\My Production File.mpp"
This would tell MultiPlay to load the specified production at startup. If the production file has no spaces you can omit the quotes.
#9
Beta Testers / Re: Multiplay w/ Bitfocus Comp...
Last post by David - June 24, 2022, 04:49:46 PM
I just tried using Companion with the generic OSC mode and can control MultiPlay via the test buttons in Companion or via the Stream Deck Mini.

In Companion, I added a connection of type OSC. Pressing the edit button lets you set the IP address (of the computer running MultiPlay) and the port number (set in Preferences > OSC Control > Incoming). If MultiPlay is on the same PC as the Stream Deck, you can use 127.0.0.1 as the IP address in Companion.

For the buttons, click Buttons in Companion and choose a button that corresponds to the one on your Stream Deck. On the Edit Button tab (to the right) click the down arrow of the green "Regular Button" and choose "Regular Button". In the "Button text" area enter in what you want to appear on the Stream Deck button.

To add the command, click the Browse button of the Press Actions and select OSC, then "Send message without arguments", then Done. Back in the button editor, edit the OSC path to what you want to send. For example, to trigger the GO button in MultiPlay, enter /go in there. There's lots of other options for alignment, add graphics, etc, but I haven't tried them yet.

You can find the OSC commands to use by hovering over the commands (left column) in Preferences > Shortcuts. See how you go with that to start with.
#10
Beta Testers / Re: Multiplay w/ Bitfocus Comp...
Last post by Skullzofdoom - June 24, 2022, 03:02:12 PM
David, you are on it! I just gotta say WOW. Pretty much everything I have mentioned in the last week, you have either already been working on or are already trying to implement it.

I know multiplay supports OSC, and there is a generic OSC control already made for companion. I have not messed with OSC control before so I have no idea how to set that type of thing up. Would I be able to link the generic OSC control on companion to multiplay? If so, how would you set this up to play cues? Any ideas? If someone did figure this out could they export what they did on companion, and then add a copy of the show file they used with Multiplay to a reply?

I'd greatly appreciate the help, thank you!